Descend into the seventh circle. Carry the last living flame. Do not let Hell put it out.
| Version | 0.9 pre-alpha — 2026-08-11 |
| Platforms | PSP / PSP Go — validated on a real PSP Go. |
| Requires | Custom firmware (6.61 PRO-C or ARK-4). |
| Download | Hell-Is-Fuel-PSP-v0.9-pre-alpha.zip · 16 MB |
| SHA-256 | 9da53df9db1d25d126607993bfd23bd2 3774a34831477803b7132b4b7b4d978c |
Beneath a dead eclipse, the Ash Wastes are still burning. You carry the last flame that belongs to no master — and every creature in Hell can smell it. Ashlings claw their way out of broken tombs. Burrowers move under your feet. Brutes and wardens wait deeper down, where the cliffs fall into the red light of Phlegethon.
Your fire is not ammunition. It is your life. It gutters with every second, every dash, every line you draw across the black earth. Feed it by killing, or watch the dark close over you.
Hold Sear and run. Shape a trail through the horde, bend it around the tombs, and release. The whole burning path tears back toward you at once, cutting through everything caught between. A perfect recall refuels the flame. A wasted one leaves you surrounded.
Break the burning tombs and take their Brands. Let the trail spread like wildfire. Make the dead keep burning. Turn every kill into another explosion. Build the one flame that can survive the Cinder Warden, cross the rift, and carry the descent into the Obsidian March.
The deeper you go, the ground itself turns against you. Obsidian spikes split the arena. The Bull comes through the smoke. The Wick keeps falling. There is no safe corner and no second weapon — only the path you draw, the moment you call it home, and the fire you have left.
| Analog stick | Aim |
| Face / D-pad | Move — choose either layout on the title screen |
| R | Hold Sear to shape fire; release to recall it |
| L | Ash Step |
| Start | Pause / confirm |
| Cross | Choose |
Verify and unzip the download, then copy its PSP folder to the root of your Memory Stick or PSP Go internal storage. Keep EBOOT.PBP, title.raw, and music.raw together under PSP/GAME/HellIsFuel.
The complete run is playable and the build boots on real PSP hardware. Some planned visual systems and final balancing remain unfinished; save data and tuning may change before 1.0.